Welcome to Deep Thoughts

Deep Thoughts

Recent Posts

Pages: [1] 2 3
1
Diamond Lake / Re: Overview
« Last post by Bruke on January 21, 2018, 11:52:01 pm »
Here's another guide for players. The text content is pretty much spot-on but many of the small thumbnail images of the various non-player characters are not accurate for my campaign. If you ignore the portraits, it's a good source of extra details.
2
Diamond Lake / Overview
« Last post by Bruke on January 21, 2018, 11:50:27 pm »
(pending details about the town as a whole)

The attached Player's Guide is pretty much official and 100% accurate.
3
Maps / Re: The Whispering Cairn
« Last post by Bruke on January 21, 2018, 10:45:33 pm »
Here's an alternate map of the main tomb area that I found. It's quite detailed and shows the circular grooves (for the elevator capsules) plus a few other details. Enjoy!
4
Maps / The Whispering Cairn
« Last post by Bruke on January 21, 2018, 09:36:03 pm »
Here's the player-friendly versions of the maps that I can reveal at this point (in some cases, I've used Photoshop to cover portions of a player handout that you haven't yet seen; in those cases the full map will be posted later after you've discovered the hidden areas).

All maps have been rotated so that "North" is towards the top of the map.

All maps are scaled so that 1 square equals 5 feet.
5
Maps / Re: The Cairn Hills - Strategic Scale Map
« Last post by Bruke on January 21, 2018, 09:21:45 pm »
Here's another map, from the City of Greyhawk boxed set (also from the 1980's) that shows the locations of several of the cairns in the Cairn Hills. Of particular note for this campaign are the two cairns shown as directly across from Diamond Lake; the southern one is the Stirgenest Cairn while the northern one is the Whispering Cairn.

Note that, as with any maps, there may be inaccuracies. If you find a contradiction between the two maps (or if you just want more info on a location) you can ask for a chance to roll a Knowledge (Geography) skill check to discover which is in fact accurate (or, more details if that's what you want to know).

6
Maps / The Cairn Hills - Strategic Scale Map
« Last post by Bruke on January 21, 2018, 09:12:41 pm »
This map is set to a scale of one hex equals 6 miles and includes a key. It is from the "From the Ashes" boxed supplement that was published in the 1980's.

The image is quite large.
7
Diamond Lake / Re: Venelle's
« Last post by Bruke on January 21, 2018, 08:37:00 pm »
Some prices for special bows:

Composite Shortbow (Strength 10):  75 gp
Composite Shortbow (Strength 12):  150 gp
Composite Shortbow (Strength 14):  225 gp
Composite Shortbow (Strength 16):  300 gp
Composite Shortbow (Strength 18):  375 gp
Composite Shortbow (Strength 20):  450 gp
Masterwork Composite Shortbow (Strength 10): 375 gp
Masterwork Composite Shortbow (Strength 12): 450 gp
Masterwork Composite Shortbow (Strength 14): 525 gp
Masterwork Composite Shortbow (Strength 16): 600 gp
Masterwork Composite Shortbow (Strength 18): 675 gp
Masterwork Composite Shortbow (Strength 20): 750 gp

Composite Longbow (Strength 10): 100 gp
Composite Longbow (Strength 12): 200 gp
Composite Longbow (Strength 14): 300 gp
Composite Longbow (Strength 16): 400 gp
Composite Longbow (Strength 18): 500 gp
Composite Longbow (Strength 20): 600 gp
Masterwork Composite Longbow (Strength 10): 400 gp
Masterwork Composite Longbow (Strength 12): 500 gp
Masterwork Composite Longbow (Strength 14): 600 gp
Masterwork Composite Longbow (Strength 16): 700 gp
Masterwork Composite Longbow (Strength 18): 800 gp
Masterwork Composite Longbow (Strength 20): 900 gp

Masterwork arrows cost 7 gp each.  Note that the enhancement bonus for masterwork arrows does NOT stack with the bonus for a masterwork bow - don't buy masterwork arrows if you already have a masterwork bow as it's a waste of money.  Masterwork arrows are for characters that can't yet afford a masterwork bow or who plan to enchant them later with magic (as magic items must be made from masterwork quality materials).
8
Diamond Lake / The Chapel of Heironeous
« Last post by Bruke on January 21, 2018, 08:20:36 pm »
(more details pending)

The chapel of Heironeous is located inside the Garrison.  The high priest's name is Valkus Dun and he sometimes provides spell-casting services.  A lesser priest named Velias attends to healing, as Valkus tends to focus on more aggressive magics.

Spells that Dun might be persuaded to cast:
Detect Magic - 35 gp
Detect Poison - 35 gp
Read Magic - 35 gp
Zone of Truth - 140 gp
Dispel Magic - 210 gp
Divination - 305 gp

Spells that Velias might be persuaded to cast:
Detect Magic - 20 gp
Detect Poison - 20 gp
Read Magic - 20 gp
Bless Water - 65 gp
Comprehend Languages - 40 gp
Cure Light Wounds - 40 gp
Augury - 105 gp
Cure Moderate Wounds - 80 gp
Delay Poison - 80 gp (4 hour duration)
Lesser Restoration - 80 gp

Potions that the chapel offers for sale:
Potion of Cure Light Wounds (CL 1) - 25 gp  (4 available)
Potion of Cure Moderate Wounds (CL 3) - 150 gp (2 available)
Potion of Delay Poison (CL 3) - 150 gp (1 available)

Scrolls that the chapel offers for sale:
Remove Curse - 375 gp (1 available)
Restoration - 800 gp (1 available)
Flame Strike - 1,125 gp (1 available)

NOTE - To use a scroll, you must have the spell on your spell list and you must be a caster of divine magic (for these scrolls, since they use divine magic).  Your spell-casting ability score must be high enough to cast the spell (e.g. at least a 14 Wisdom for a cleric to use a scroll of Restoration). If you are not high enough level to normally cast the spell, there is a small chance of failure...

Caster level checks to cast high level scrolls are rolled as 1d20 plus the character's level (in the spell-casting class). The total of this roll is compared to the DC (normally 1 plus the CL of the scroll); if the total roll equals or exceeds the DC then the casting is successful. If the casting fails, the player must roll a DC 5 Wisdom check to avoid a mishap.
9
Diamond Lake / Allustan's Home
« Last post by Bruke on January 21, 2018, 07:47:03 pm »
(details pending; Allustan is not a merchant in the traditional sense but he can provide spell-casting services for those he deems worthy).

Spells that Allustan might be persuaded to cast:
Detect Magic - 40 gp
Mending - 40 gp
Read Magic - 40 gp
Identify - 180 gp
Resist Energy - 160 gp (duration 80 minutes)
Dispel Magic - 240 gp
Fly - 240 gp (duration 8 minutes)
Stoneskin - 570 gp (duration 80 minutes)

Potions that Allustan offers for sale:
Oil of Magic Weapon (CL 1) - 50 gp
Potion of See Invisibility (CL 3) - 300 gp
Potion of Resist Energy (CL 3) - 300 gp
Potion of Fly (CL 5) - 750 gp

Scrolls that Allustan offers for sale:
Detect Magic - 12 gp 5 sp
Mage Hand - 12 gp 5 sp
Mending - 12 gp 5 sp
Read Magic - 12 gp 5 sp
Magic Weapon  (CL 1) - 25 gp
Shield  (CL 1) - 25 gp
Magic Missile  (CL 1) - 25 gp
Identify  (CL 1) - 125 gp
See Invisibility  (CL 3) - 150 gp
Web  (CL 3) - 150 gp
Scorching Ray  (CL 3) - 150 gp
Resist Energy  (CL 3) - 150 gp
Fireball  (CL 5) - 375 gp
Fly (CL 5) - 375 gp
Dispel Magic  (CL 5) - 375 gp
Deep Slumber  (CL 5) - 375 gp
Stoneskin  (CL 7) - 950 gp
Dimension Door  (CL 7) - 700 gp

NOTE - To use a scroll, you must have the spell on your spell list and you must be a caster of arcane magic (for these scrolls, since Allustan is an arcane caster).  Your spell-casting ability score must be high enough to cast the spell (e.g. at least a 14 Charisma for a sorcerer to use a scroll of Stoneskin). If you are not high enough level to normally cast the spell, there is a small chance of failure...

Caster level checks to cast high level scrolls are rolled as 1d20 plus the character's level (in the spell-casting class). The total of this roll is compared to the DC (normally 1 plus the CL of the scroll); if the total roll equals or exceeds the DC then the casting is successful. If the casting fails, the player must roll a DC 5 Wisdom check to avoid a mishap.
10
Diamond Lake / General Store
« Last post by Bruke on January 21, 2018, 07:18:26 pm »
(details pending; the overview is that most common goods are available here, other than weapons and armor, and that Taggin, the shop-keeper, can order more exotic supplies from retailers in the free city of Greyhawk)
Pages: [1] 2 3