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Demolishionist

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Hatchet

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Red Guard

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Voidwarden

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Prologue

It would have been good to get back to the Sleeping Lion. We had been out for a fortnight going up and down the Still River, chasing a bad lead on a missing blacksmith. We could almost feel the warmth of the inn's hearth when Gloomhaven's walls came into view. We were almost home.

To be fair, it wasn't just the blacksmith. An alarming number of people within the poorer districts of the city had gone missing. Usually nothing comes of it, just another soul forgotten and lost. The blacksmith's wife Sandy, however, had managed to somehow scrape enough money together to hire us to find her husband. We're not sure where the money came from but, no matter the source, it couldn't have come easy for her. Knowing her situation made it doubly painful to be returning to the city empty-handed.

It was true that Sandy had been a bit light on the payment but we're the "Jaws of the Lion", one of the most well-known mercenary groups in this back-water dump of a town. Surely, we reasoned, it couldn't hurt to take a charity case every once in a while. Getting good jobs is about maintaining a reputation, after all. That's why we really needed to get to the bottom of the the problem and not return to the possible widow with nothing but the calluses on our feet.

It was while we were musing about our next step that we noticed movement up ahead and immediately drew our weapons. The sun had dipped low in the sky, reducing our visibility, but we could clearly see some ramshackle wooden barricades blocking the road in front of us. Sure enough, as soon as we cautiously approached the scene Vermlings jumped out from behind the obstructions, flashing crude swords and sharp sticks.

We were quite tired from the day's journey but still, those over-sized rats had certainly picked the wrong group of travelers to ambush that day. We were the "Jaws of the Lion" after all and we were always ready to show that there is only one outcome for anyone that dared threaten us.

Rewards

  • New Location: Roadside Ambush (scenario 1)

Scenario 1 - Roadside Ambush

The road back to Gloomhaven had been long. To get attacked by Vermlings when all we wanted was a warm meal and a soft bed, well, it made us mad. Mad enough to kill the mangy creatures before we collapsed from exhaustion.

Of course, the Vermlings had other plans. They gibbered about wanting our coins and the meat on our bones. Nasty things, really. We ignored their rantings and quickly put an end to them.

When we wiped the blood of the last Vermling from our faces, our thoughts returned to the Sleeping Lion. Surely, we thought, if we could just get to the inn they would have a stew ready. In our minds, it would have been so perfectly warm and soothing. The city gate was just ahead — so close.

But then another thought came. It is highly unusual — brazen really — for a pack of Vermlings to operate so close to the city. Could they be behind the string of disappearances? It was a long shot but one worth investigating, especially considering that the ambush site didn't look like their base of operation. We figured that there was probably a nest nearby that, with luck, would have more information about the missing blacksmith.

Rewards

  • New Location: A Hole in the Wall (scenario 2)

Scenario 2 - A Hole in the Wall

The tracks were easy to spot. Vermlings have never been known for their subtlety. We followed the scratching and indicators of a body being dragged until we found ourselves approaching the walls of Gloomhaven.

The sun was very low, but something wasn't right. We saw what at first looked like just a shadow cast across the lower section of the wall. It wasn't a shadow; it was a hole. The Vermlings had made a nest for themselves by burrowing into the wall itself.

We crouched low and tried to sneak closer but they must have had guards watching the entrance. There was a shrill shrieking and then a number of Vermlings jumped from the dark, brandishing their dull and poorly-made weapons.

We had no choice but to defend ourselves. Luckily, we had managed to get our second winds. We moved quickly, slaying the first five Vermlings outside the entrance before pushing onward and through a door into an interior chamber that held three more Vermlings who easily fell to our might.

When the foul nest was cleansed of the wretched creatures we took our time searching every nook. Eventually we managed to find an unexpectedly large amount of gold under some rotten wooden boards. Sifting through the treasure we also found a strange note. In crude scratchings it detailed some business arrangement between the Vermlings and someone by the name of Roland.

Apparently, in exchange for supplying fresh corpses, Roland would pay the Vermlings in gold. Judging by the amount we found, the Vermlings managed to kill quite a few people before we put an end to it.

It's the best lead that we have, so it's time to ferret out this Roland fellow. After resting at the Sleeping Lion, of course.

Rewards

  • 25 gold each
  • Access to the shops inside Gloomhaven
  • New Location: The Black Ship (scenario 3)

Scenario 3 - The Black Ship

After getting our fill of stew and plenty of rest at the Sleeping Lion, we started off early in the morning. The first order of business was looking for information on someone named Roland. He seemed to be making a trade out of buying fresh corpses and we'd like to know why.

It was slow-going at first, but we eventually found a pair of Vermlings down in the Sinking Market who seemed overly interested in cadaver disposal. After some rough persuasion, they coughed up that they too are being paid by a man named Roland to deliver bodies. They even gave us the drop-off location - some derelict ship at the Old Docks.

We headed down to the pier and looked around. It didn't take long to spot the suspicious vessel. Not only is it leaking some vile black liquid from the hull, but there are two men wearing red robes standing guard outside on the dock. They noticed us eying them and began making threatening gestures for us to move along. Getting to the bottom of things required us to crack a few more skulls.

After the battle, we found an altar covered in human remains. Sifting through the remains was unpleasant but it did end up being useful; we found a necklace - one Sandy described in detail as never leaving the neck of her husband.

With the necklace in hand, we were able to bring at least some peace to the blacksmith's widow and inform the city guard about the whole situation. Still, we had a sneaking suspicion that this wasn't the end of the trail. The robed men were certainly all underlings, which meant Roland was still out there. One could make the argument that this was the city guard's job, but we searched the ship's cabin anyway and found a curious map. It was a crude depiction of the Boiler District, with one building clearly marked. Surely it couldn't hurt to check it out...

Rewards

  • Each character gained one perk
  • New Location: A Ritual in Stone (scenario 4)

Scenario 4 - A Ritual in Stone

The tracks were easy to spot. Vermlings have never been known for their subtlety. We followed the scratching and indicators of a body being dragged until we found ourselves approaching the walls of Gloomhaven.

The sun was very low, but something wasn't right. We saw what at first looked like just a shadow cast across the lower section of the wall. It wasn't a shadow; it was a hole. The Vermlings had made a nest for themselves by burrowing into the wall itself.

We crouched low and tried to sneak closer but they must have had guards watching the entrance. There was a shrill shrieking and then a number of Vermlings jumped from the dark, brandishing their dull and poorly-made weapons.

We had no choice but to defend ourselves. Luckily, we had managed to get our second winds. We moved quickly, slaying the first five Vermlings outside the entrance before pushing onward and through a door into an interior chamber that held three more Vermlings who easily fell to our might.

When the foul nest was cleansed of the wretched creatures we took our time searching every nook. Eventually we managed to find an unexpectedly large amount of gold under some rotten wooden boards. Sifting through the treasure we also found a strange note. In crude scratchings it detailed some business arrangement between the Vermlings and someone by the name of Roland.

Apparently, in exchange for supplying fresh corpses, Roland would pay the Vermlings in gold. Judging by the amount we found, the Vermlings managed to kill quite a few people before we put an end to it.

It's the best lead that we have, so it's time to ferret out this Roland fellow. After resting at the Sleeping Lion, of course.

Rewards

  • 25 gold each
  • Access to the shops inside Gloomhaven
  • New Location: The Black Ship (scenario 3)